In some instances, players will be required to hunt animals, fish, gather items, and go on treasure hunts. As players fully complete each step of the mission, the mission objective text will turn blue, alerting you that that portion is now complete. For some RUST missions, players will need to return to the NPC-mission giver in order to complete the mission, while others may complete once the mission objective is done.
Access to goods and services. Adventurers also need to know what equipment and custom work these establishments offer for purchase. Heroes can start with whatever they can afford . . . but in play, fine-quality weapons and armor, heavy (DR 6+) armor, Special Orders (Adventurers, pp. 112-114), Concoctions (Adventurers, pp. 114-116), and Magic Items (Adventurers, pp. 116-118) may be harder to get, especially in smaller settlements. Consider assigning appearance rolls (Exploits, p. 12) to such goods: perhaps 6 or less in a village, 9 or less in a town, and 12 or less in a city. Certain gear might be bespoke, requiring time as well as money; the "weeks equal to DR" suggested for armor (Adventurers, p. 108) is an example. Similar advice applies to repairs, modifications, and adding enchantments (which could mean doing without the item for, say, a week per $1,000 of enchantment price).
Custom Npcs Item Giver
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